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Ravnica Allegiance is the release of Magic: the Gathering cards, which again brings players to the city of ten guilds, each of which defends its interests and values in a long-term struggle. In past issuance Guilds of Ravnica mages could sense the power only five of them: Boros, Selesnya, Golgari, Dimir and Izzet. Now it's time to rest:
Red-green Gruul - a Guild that pays tribute to large creatures and brute force. Guild mechanics: Unrest (when a creature enters the battlefield, its owner can put a token on it +1/+1 or give it a boost)
Blue-and-white Azorius – embodiment of order and justice, the only, who any price try to to assert supremacy of law in Ravnik. Guild mechanics: App (if you cast some spells on your turn, you get a slight advantage)
Black and red Rakdos - carrying chaos and adoring cruelty adherents of this Guild often turn the streets of the city into a stage for their bloody shows. Guild mechanics: Spectacle (if your opponent lost lives in this turn, you can cast some spells for an alternative mana cost and achieve a more powerful effect)
Black-and-white Orzov - insatiable moneylenders who do not know pity, who are ready to extort from debtors not only money, but also the remains of life. Mechanics Guild: Afterlife (dying, creatures from the Afterlife are left on the field of battle chips 1/1 spirits with flying)
Blue-green Simiki - eccentric scientists, nurturing in their laboratories outlandish monsters. It is unlikely that any of the enemies will want to feel the power of these mutants. Mechanics guilds: Adaptation (creatures with Adaptation can be strengthen, imposing on them tokens +1/+1)
So, the Ravnica Allegiance gives players a lot of interesting MTG cards, and therefore new strategies and interesting solutions for collecting decks.