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At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.All Mountains are Plains..
$2.8
Enchant landEnchanted land has indestructible and can't be enchanted by other Auras...
$5.5
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that da..
$0.9
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that dama..
$1.1
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that da..
$1.0
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that dam..
$0.7
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that da..
$0.8
Enchant creatureEnchanted creature has protection from blue. This effect doesn't remove Blue Ward...
$2.1
Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn...
$51.1
Cast Blaze of Glory only during combat before blockers are declared.Target creature defending player..
$128.1
Enchant creatureEnchanted creature has protection from black. This effect doesn't remove Black Ward...
$2.7
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked ..
$0.9
Each player chooses a number of lands he or she controls equal to the number of lands controlled by ..
$160.1
Enchant WallEnchanted Wall can attack as though it didn't have defender...
$17.0
Each player discards his or her hand, then draws seven cards...
$744.1