War of Sparks is one of the most unusual releases of Magic: the Gathering, and here's why. Remember how many powerful plainswalkers you can meet in a normal set. Three, four, maybe five of these mtg cards. And here they are... thirty-six, and it's no joke! At the same time, the balance of the game did not suffer at all – many of these plainswalkers are not so strong as to turn the party in the MTG by their appearance alone. They just make you change your strategy and adjust to yourself, and it's interesting.
The presence of so many world-wandering wizards is explained by the storyline of the set, which continues the story of the two previous issues: the ravniki Guild and the ravniki Selection. Ruthless Nicol Bolas, the dragon God, with the help of legions of zombies smashes and plunges into chaos the famous city of the ten guilds. To resist his onslaught, dozens of world walkers are ready to forget about their petty feuds, join forces and deal a crushing blow to the tyrant. Whether they will succeed depends on you.
What else is interesting about the set besides a bunch of plainswalkers:
- five powerful gods who, dying on the battlefield, return back to the library;
- mechanics "Crowd", which allows you to create a chip army of Zombies and increase its power by playing special spells
- "Spread" mechanics, with which you can add additional tokens to your permanents;
- a lot of interesting spells with unique properties, around which unusual, but quite playable decks are easily built.